How to Beat The Battle Bricks Infernus: Boss Guide
Master the final boss of Chapter 2 with this guide to The Battle Bricks Infernus. Learn phases, stats, and the best battlers to counter Hellfire.
Overview: Who Is The Battle Bricks Infernus?
The Battle Bricks Infernus is the final boss of Chapter 2 in Tumore Mode, making his first appearance in the stage "On The Heights." As a RedBoss, he represents a significant difficulty spike compared to earlier encounters. Unlike his counterpart, Turking, Infernus sacrifices summoning and healing abilities for devastating Hellfire effects, higher defense, and a multi-phase battle that tests your entire roster.
Players who have faced him describe him as a "wall of pain" that requires precise strategy rather than brute force. The Battle Bricks Infernus is not just a stat check; he is a mechanics check that forces you to understand range, crowd control, and phase transitions.
Phase Breakdown: What to Expect
The Battle Bricks Infernus fights in three distinct phases, each more dangerous than the last. Knowing what triggers each phase is critical to survival.
Phase 1: The Opening Salvo
In this phase, Infernus moves slowly with a walkspeed of 0.75 and an attack range of 9 studs. He has 6000 HP and deals 20 base damage per hit. His key ability here is the Fireball, which he throws every 15 seconds if an enemy is within 30 studs. This attack deals 20 damage and inflicts Hellfire, a damage-over-time effect that can quickly wear down your frontliners.
He also uses Sword Slam after every three regular attacks, dealing 80 damage to nearby units and summoning small meteors that deal 5 to 10 damage with Hellfire. This attack leaves him vulnerable with a 5-second endlag, giving you a window to push.
Phase 2: Infernal Reach
At 50% HP, The Battle Bricks Infernus stomps three times, dealing 120 damage each, before extending his blade. This doubles his attack range to 18 studs and quadruples his base damage from 20 to 80. His Sword Slam is replaced by Armageddon, which calls down a lightning bolt for 120 damage and triggers a meteor shower lasting 4 seconds. Meteors can fall up to 25 studs away, hitting both frontliners and backliners.
Community reports indicate that this phase is where most players wipe, as the sudden range increase catches many off guard.
Phase 3: Hell on Earth
At 15% HP, Infernus enters his final rage state. He stomps four more times (120 damage each), boosts his walkspeed to 1.25, and doubles his attack speed (attack rate drops to 2.5 seconds, windup to 1 second). A permanent Hellfire aura now radiates 18 studs around him, applying Hellfire every 0.25 seconds. The meteor shower from Armageddon becomes constant, and his active ability reverts to Sword Slam.
Upon death, he triggers "Cry About It," creating six shockwaves dealing 360 damage each. The final shockwave is larger and more damaging, so never let melee units stand near him when he falls.
Core Stats and Abilities
Here is the raw data for The Battle Bricks Infernus. Note that stage magnifications can alter these values.
| Stat | Value |
|---|---|
| Health | 6000 |
| Damage | 20 (scales to 80 in Phase 2) |
| Attack Rate | 5 seconds (2.5 in Phase 3) |
| Walkspeed | 0.75 (1.25 in Phase 3) |
| Range | 9 studs (18 in Phase 2) |
| Armor | 10 |
| AoE Radius | 4 studs |
| Windup | 1.15 seconds (1.0 in Phase 3) |
| Target | Area |
| Special Attack | Condition | Effect |
|---|---|---|
| Fireball | Enemy within 30 studs, every 15s | 20 damage + Hellfire |
| Sword Slam | After 3 regular attacks | 80 damage + small meteors (5-10 dmg, Hellfire) |
| Armageddon | Phase 2 only | 120 damage + 4s meteor shower (7-15 dmg, Hellfire) |
| Infernal Reach | 50% HP trigger | 3 stomps (120 each), range doubles, damage quadruples |
| Hell on Earth | 15% HP trigger | 4 stomps (120 each), speed/attack boost, permanent meteor aura |
| Cry About It | On death | 6 shockwaves (360 damage each) |
| Enemy Ability | Description |
|---|---|
| The Chaos Edge | All attacks inflict Hellfire |
| Base Destroyer | 3x damage to bases |
| Red Rage | At 50% HP, releases explosion (20 damage) and boosts damage by 50% |
Best Battlers to Use Against Infernus
Your lineup against The Battle Bricks Infernus must balance meatshielding, backline damage, and Hellfire resistance. Here are the top performers based on community experience.
Recommended Battlers
| Battler | Role | Why It Works |
|---|---|---|
| Crimson | Meatshield | High health and Hellfire resistance |
| Lil' Doombringer | Meatshield | Tanky with good survivability |
| Lil' Infernus | Meatshield | Resistant to Hellfire, good staller |
| Trowel Battler | Cheap Meatshield | Low cost, spammable |
| Tumored Battler | Cheap Meatshield | Low cost, effective for early stall |
| Rail Battler | Backline DPS | Long range, safe from meteors, consistent damage |
| Sniper Battler | Backline DPS | Very long range, safe from most attacks |
| Bomb Battler | Crowd Control | Devastating against peons like Dual Firebrand and Shieldman |
| Newell Battler | Tank/Support | High health and armor, splash damage for peons |
Battlers to Avoid
| Battler | Reason |
|---|---|
| Lil' X-TREME | Too fragile; Infernus's armor negates its DPS |
| Low-health melee units | Die quickly to Hellfire and meteors |
Strategy Guide: Step-by-Step
Early Game (First 30 Seconds)
Start by deploying cheap meatshields like Trowel Battler and Tumored Battler to build up cash. Avoid overextending. The Battle Bricks Infernus will begin with Fireballs, so keep your backliners at maximum range. Use Bomb Battler to clear any early peons that spawn.
Mid Game (Phase 1 to Phase 2 Transition)
Once Infernus reaches 50% HP, he will trigger Infernal Reach. This is your cue to use the Recoil cannon to push him back. This not only buys time but can expose annoying backliners like Mercenary. Immediately stack Rail Battlers or Sniper Battlers at the back of your base. Their range keeps them safe from the extended blade and most meteors.
Late Game (Phase 2 and Phase 3)
During Phase 2, the meteor shower becomes a serious threat. Keep your meatshields rotating. If you have stacked enough Rail Battlers, they will shred through Infernus's armor. When he hits 15% HP, Phase 3 begins. The permanent meteor shower and Hellfire aura mean you must constantly replace frontliners. Do not let your backline get pushed.
Death Phase
When Infernus dies, pull all melee units back. The six shockwaves will obliterate anything in melee range. Use a ranged unit to finish off any remaining peons after the shockwaves end.
Recommended Lineup Example
Here is a sample lineup that has worked for many players:
| Slot | Battler | Level |
|---|---|---|
| 1 | Trowel Battler | 20+ |
| 2 | Tumored Battler | 20+ |
| 3 | Crimson | 25+ |
| 4 | Lil' Doombringer | 20+ |
| 5 | Rail Battler | 25+ |
| 6 | Sniper Battler | 25+ |
| 7 | Bomb Battler | 20+ |
| 8 | Newell Battler | 20+ |
| Cannon | Recoil | Max |
Common Mistakes to Avoid
- Ignoring Hellfire: Hellfire stacks and can melt your frontliners. Always bring Hellfire-resistant units.
- Overcommitting early: Save cash for the later phases. The Battle Bricks Infernus gets much harder at 50% and 15% HP.
- Standing near him on death: The shockwaves from "Cry About It" deal 360 damage each. Keep distance.
- Not using Recoil: Pushing him back disrupts his meteor timing and can save your backline.
- Using fragile DPS: Units like Lil' X-TREME cannot survive the constant AoE. Stick with Rail or Sniper Battlers.
Trivia and Lore
- The Battle Bricks Infernus is based on the Dominus Infernus hat from Roblox, and his design is a recolor of Shedletsky's old outfit.
- His spawn sound is a lower-pitched version of an evil laugh from Plants vs. Zombies.
- His theme, "Hell's Kitchen," contains a leitmotif of "Wind of Fjords," one of the first Roblox OSTs.
- He has the highest enemy bounty on Tumore mode.
FAQ
What is the best strategy for The Battle Bricks Infernus?
The best strategy combines cheap meatshields (Trowel Battler, Tumored Battler) with long-range DPS (Rail Battler, Sniper Battler). Use the Recoil cannon to push him back during phase transitions, and always keep Hellfire-resistant units like Crimson and Lil' Doombringer in your lineup.
What are the phases of The Battle Bricks Infernus?
Infernus has three phases. Phase 1 (100%-50% HP) features Fireballs and Sword Slams. Phase 2 (50%-15% HP) doubles his range and damage, replacing Sword Slam with Armageddon. Phase 3 (below 15% HP) gives him a permanent Hellfire aura, constant meteor showers, and doubled attack speed.
Which battlers are best against Infernus?
Crimson, Lil' Doombringer, and Lil' Infernus are top meatshields due to Hellfire resistance. Rail Battler and Sniper Battler provide safe long-range damage. Bomb Battler is excellent for clearing peons early. Avoid fragile DPS like Lil' X-TREME.
How do I survive Infernus's death shockwaves?
Pull all melee units away from him when his health reaches zero. The six shockwaves deal 360 damage each and can kill any unit in melee range. Use ranged battlers to finish off remaining enemies after the shockwaves end.
For more official information, visit the Roblox The Battle Bricks page to see the game firsthand.
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